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Life and unlife, the beginning (June contest)


It was a ordinary winter day. The sun rise was cold and bleak as every morning since a long time… She was not counting the years anymore… While she was hunting a sick dear, she fall into a cave that was not there before. Probably a hole or some sort of crevasse made by successive rainfalls. The light was barely entering the place, leaving a shroud of mystery of the surrounding. She waited a moment for her eye sight to adjust to the level of light and begin to explore the area.

A lot of rubles, some carvings, some writings on the walls… Nothing that had a real signification anyway.

After some superficial exploration, she leave the place and continue the hunt, she was hungry, after all.

A few, days, or week.. Who know, she was badly injured by a unfortunate meeting with a mountain lion. She was crawling in the cold snow, not knowing were to go. She had escape the lion’s attention, that was at least a consolation. The sun was going to his dawn. Soon the night would fall and the cold, biting even more. Luck or not, she fall into the same hole she found some time before. At least, the wind wont reach this place, as a consolation. As she crawl deeper into the dark place, she found some dry wood and rags. At least she might not die tonight.

Now warmed and somewhat conformable with her meager fire camp, she begins to explore the surrounding with more curiosity, as she had nothing else to do. There was a box like structure in the middle of the room, worn and cracked. She look more closely and decipher the following:

“This is the final resting place of Lord Leoben Jalas, may he sleep forever”

Intrigued, she pushed the cover of what now seem to be a stone coffin. She was shocked to find a pale man, lying down in what seem a state of peaceful sleeping. It might have been hours, she was unable to stop looking at the man. He was pale as the moonlight his silvery hair soft around is delicate face. He was slender and graceful, his finger long with pointy claws. His vestment was worn and dusty, with holes of mites feasts, but they were of intricate fabric and finery.

When the man suddenly opened his eyes, taking a deep gasp and raising up furiously, she paralyzed in fear and couldn’t stop him from jumping at her neck, fresh with her blood from her previous wounds. After all, she might die tonight.


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Jade

The ship pulled into the docks and the young girl looked out across the eaves of the ship as the anchor was dropped. Dockworkers begin to run back and forth and yelled to the captain and each other as everything was settled down. The luggage was carte…

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Rise of the Battle Mage

Marius prodded along in a line with the other children, scared, cold, hungry and absent sleep. Many of them had no idea why they were here. He did. His mother knew they were coming. She knew they would take him and even though she warned him she did not refuse the sack of gold they offered. It would be a better life, albeit a hard one, it would not be as merciless and unforgiving as the life he’d lead up to that point. The money would make a better life for her, the magisters would see that he was taken care of, and she could move on with her life forgetting her first son. He would still be Marius when they were done with him, but not the Marius she’d given birth to and raised. He wanted to hate her, but he understood, he was smart for a boy his age. Many of the other children around him sniffled, well past crying out for want of their parents, but marched with their heads bowed as revenant guards flanked their column on both sides.

The girls were formed in one column, boys in another, lead off to separate rooms each lead by a cold and unfeeling revenant who lead the others. Magic of this kind was common in Raivac, and the lands it governed, since the rise of the Dark Father Disciples. They held the majority in the magister ranks and their rapid and violent ascension had caused a war among the magisters that threatened to destroy the world around them. Not that they cared. Unlike the more benevolent magisters, nothing was off limits for the Disciples. They’d restarted the practice of forcefully conscripting children who showed latent magical abilities. Oddities were often experimented on, even killed, in the name of magical advancement. Many died in their care as they simply threw numbers into vicious training regimens wherein only the strongest would survive. What came out the other end was humanoid only in appearance. All of the Disciples had an unquenchable thirst for knowledge, secrets, and the power that provided no matter how dark or inhuman. After all, magic with limitations was the steadfast mantra of the weaker and more benevolent among the magisters, and many of them were dead. Those that weren’t had retreated to smaller holds and villages in the surrounding lands and often fought losing battles against the forces of the Disciples. Their horde of servants, summoned creatures, mindless fanatics and the undead would hunt day and night for signs of the other factions and see them converted or killed, mostly killed.

The revenant’s lead them into a room with a raised dais where they sat before a crooked old man in a long and flowing grey robe. His skin was weathered with age, his form gaunt and frail, and he had a shock white beard that flowed out from beneath his hood. His face, save his completely white eyes, was obscured in the darkness of the hood. Each child was brought before him, and sent off to either side of the dais. Those sent to his right lived. Those sent to his left would soon wish they were dead. Whatever latent bit of magic they had was not enough to interest The Disciples. In happier times they might have been used as scribes, assistants, and understudies. The Disciples had no need for anything they saw as weakness amongst the living. Marius stepped before the dais, tilting his chin as the man’s skeleton like fingers felt over his face. He felt subtle pulses of magic as the man touched him, as if he were probing and looking for something. The man paused and glanced to an adjoining wall in the chambers that separated the boys from the girls. He tilted his head to the left as the wall began to give way, the children began scattering to all corners of the room as screams could clearly be heard from the room beyond. The revenants, without orders from their master, began to move and herd their charges. The man hissed an order for them to stop and they turned their attention to the crumbling section of wall

As the wall fell away the wrinkled old man got to his feet and the revenants drew their swords. Five men and a woman, with the largest of the men shouldering a small frightened girl entered through the hole. They lead the other children behind them. They all wore a mixture of greys and whites, their armor, cloaks and weapons were adorned with a dagger plunging into an eye with rays that radiated out from its center. It was the symbol of the Free Blades. Assassins who were completely immune to magic. They could not be harmed by it, and they could not benefit from it. The old man on the dais moved to command the revenants but his hands gripped at the hilt of a large dagger that had caved in his chest cavity. These greater revenants were not tied to their master however and so they continued to move on their own, and pressed the attack. While the largest Free blade stayed in the middle of their ranks, and two at the rear continued to move children through the hole in the wall, three others skillfully began clearing the room of the revenants.

A woman, her voice was lilting, moved from the rear and began to gather all the children in the room. “Quickly now” she chided, as the boys fell in line behind the girls. They moved back through the passages to a small courtyard, moved to its north wall where a small and winding enclosure concealed supplies and cargo. They began to guide the children through slowly thorough a large hole concealed behind some crates. Some of it had arrived with the children on a wagon. Six of the crates had been broken up from the inside, there were crusts of bread and a few damp spots in the hay that had been packed inside the cargo, likely from a water skin. This was how they’d entered the fortress undetected. The Free Blades began hurrying them through the small hole as quickly as they could and at least one of them began beating at it with a shovel in an attempt to widen it. Marius heard the shouts of men and dogs as one of the free blades leaned around the corner and loosed a crossbow bolt. An arrow was lodged in his shoulder when he pulled back around the corner, and you could clearly hear the thud of a body as an approaching attacker fell to the dirt. The Free Blade broke the arrow off in his shoulder and cursed. The large man, clearly their leader, wordlessly looked to his injured comrade. The man with the arrow wound said one word. “Poison.” He gave a singular nod to the others as he pushed the last of the children along. He pitched his crossbow aside, and drew two short swords that had been concealed in a crossed scabbard on the small of his back. Even as the poison began to course through his body he charged out from behind the enclosure and in moments the screams of dying men, the shouts of those joining battle, and the ring of steel on steel could be heard.

The Free Blade at the rear, still near the opening in the wall, drove his sword down into the skull of a ravenous dire wolf as it stuck tried to crawl through the opening. He kicked at another who managed to make it through and stepped forward to a knee to drive his sword through its middle. As it fell two more followed it and dove on the Free Blade. He rolled with them, even as he cried out in pain, and when he was against the wall he slammed his steel lined gauntlet into the wall creating a large spark. Bits of man, beast, and earth rained down on the fleeing children from the resulting explosion, and smoke billowed from the side of the castle wall as the cargo was engulfed in flames. They made their way down the rocky shore to a nearby river and clamored into a very large rowboat. A set of three quivers and three bows waited in the prow.

The woman quickly dropped into the prow of the boat and split the third quiver amongst the other two. She, and one of the others, took up position at the sloped stern of the boat firing arrows at the shore as men and beasts poured from the smoke and fire left by the explosion. Arrows, crossbow bolts and weighted stones splashed into the water around them. The largest man took to the oars, rowing powerfully, while the other stood at the stern of the boat with a dim lantern, making them easier to see but in the pitch of night they could not otherwise see where they were going. Several of the projectiles landed in the boat, and Marius huddled with the gaggle of children as they struck. A boy not much younger than he went slack and fell over the side as a weighted stone split his skull. Several more had also fallen, and many others cried out from injury. The two at the prow cursed and screamed as they fired their arrows faster and faster, so quick in fact that their fingers bled. The large man who worked the oars was grinding his teeth but he said nothing, and the same of the man in the prow. As they reached the other side those who could move piled out of the boat without waiting for the Free Blades to prompt them.

As they reached the other side and began making their way up the bank a singular figure waited. As missiles landed around him, he did not move. In the pitch black of night the sword that he drew began to give off a faint glow.


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Claws and life

The Kin Slipped from the bed, pulled on a robe, and glided silently to the door leading to the small balcony and opened it just enough to slip through. The Pale form moved to the stonework edge and laid long fingered hands that now sported a slight claw like curve to the nails on the stone, the moon played over the pale skin with hints of scaling, the loose back length moonbeam hair, small curved horns just peaking from behind the bangs and the bone and filament stunted wings that peeked though the hair. Reptile slit pale ice blue eyes gazed up at the moon a long moment before closing, body stilling, ice started to form under the hands, as the ‘soul’ went deeper.

Ash it would always smell of ashes no matter how many hundred of years passed, this corridor of memory’s, once burnt down and then slowly rebuilt regained, the ground still covered in the ashes of the old. At the ‘front’ a large full length mirror, bracketed by two doors one elegant framed and beautiful wooded door, the other a twisted melted frame with no door. From the elegant door a man stepped forth, tall lean pure elven with those pale blue eyes, dressed in black and greys, the pale hair pulled back into a braid. From the twisted door a True Kin stepped, scaled body a long graceful tail, beautiful full wings slit pale eyes.
Both eyed the other before stepping to the mirror the Male gave a bitter-sweet grin as if he knew something that the Female did not.

“It’s over dear Tristana this game we have played for near two hundred years, it is time for you to disappear.”

The White Dragon Kin just snarled as she faded away the door behind her fading as well, yet so to did the door behind the male fade slightly, as from the Mirror stepped the stunted winged kin.

“So this is how it ends? Do I fade as well as that Evil creature that was born when this place burned down?”

“No Tyr you are I as much as I am you. Is this not what you sought more then all? To absorb that side to clean that Darkness and Evil and just leave you alive?”

“Ahh Tris somewhat true. Yet little did I realize by doing so You would be born a self completely and yet not me, perhaps it was him… yes him.. I will always be here when you need me Dear.”

The Corridor faded away as the Soul that had never truly been one returned back to the body, breaking free of the Ice it’s White Dragon blood had formed unknowingly. The kin stumbled back and sat heavily down on the bench that was there, hands to face as she silently wept, grieving for the passing of a ‘self’ that though evil it had been her as much as not her. Tears that fell as ice from a body that had not allowed itself to grieve in all the years it had lived, for a lost mentor that had been as a Father to the lives she had once destroyed in pursuit of dark knowledge.


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((June rp contest)) “The Seeds of Friendship”

Looking over her small garden in Narrowhaven, not much room..Weeds taking over she decided it was time for a change. It was then and there Meronym knew she must find more room for her seeds and crops to grow or they would never flourish. Setting out o…

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Shard Update 6/11/2015

Turned on some anti-macro codes. This is going to be the biggest thing people notice. This change makes it that many non-crafting skills cannot be trained through “normal” AFK macroing, or at least not as effectively. The most efficient method of training these will probably remain to actively use them through dungeon crawling and the like. This is the same code used in OSI which spawned the 8×8 boat method of training, except we lack the consistent oceans (plus have roving bands of ravaging pirates) that makes this an easy method of training. I’ve loosened up the settings on it a bit, so you can get more gains per target and location than base. We will be listening to feedback on this change and realize this will make things a little more “difficult” in ways.

Increased stat gain rate. I’ve increased the stat gain rate by lowering the timer between when you can gains stats.

Vendor pack limit increased to 500. We plan on soon implementing a number of items that will be expected to be sold in bulk such as individual tiles and wall sections for more control over construction and customization. This 500 limit might NOT apply retroactively, and so new vendors may be required. If we decide this is too much we may lower is down to 250.

Seed drop rates modified. Previous update made them a tad too common since we also tripled the number of mobs that dropped seeds. The rates have been lowered back down a significant amount, but they’re still higher than before.

Chickens lay eggs. Pretty self explanatory. Chickens now periodically lay eggs beneath them. When they do, they’ll give out an emote and make chicken sounds. Let me know if the server fills with unclaimed eggs.

The ItemID skill will now give a bonus to loot drops from monsters if the character hunting them has it. This applies only to mechanical loot and uses the same formula as luck. This stacks with luck. We hope this change will inspire more people to take the skill on their hunters as a combination of convenience and practicality.

Normal plant growth times decreased from from 10 days with normal dirt and 5 days with fertile dirt to take 5 days to grow with normal dirt, 3 days with fertile.

Sugarcane, Wheat, Corn, Field Corn, Cocoa Beans, Coffee Beans, Soy Beans, Oat Sheath, Rice Sheath all set to 2 plants to every 1 bag of milled resource. Flour bags lowered from 20 charges to 5. While these might not be scaled properly, almost all of them are now cheaper so that people can actually use more aspects of cooking. More adjustments to come with more in-game testing.

Pets are still being worked on. I made the project a bit more advanced than I originally planned. We have however spawned all available pets and made many more tamable. In one week the full update including slot/stat/skill/resist balances and new special abilities should come into effect. Thank you for your understanding and patience as I improve my programming skills.

After rigorous in game testing and some big modifications after several large bugs were reported I believe we’re finally ready to expand the craft quest system. In particular Tailoring will have its quests expanded. We would like to come up with some basic quests for Cooking, Imbuing, Alchemy, Inscription, and any other crafting skills I may be overlooking but need your help in coming up with fair and balanced ideas. These skills may never have the range of quests that equipment based crafting skills have due to their nature and limitations but we want players to have options!


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Expedition to Trinsic (Wednesday 9:30 PM EST)

There will be an expedition to Trinsic, requested by the Lycaeum, to investigate possible sources for recent disturbances occurring in and around Britannia. We’ll be meeting at the Sunset tavern in Narrowhaven. We’ll especially need additional guards….

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